The new Tactics system walkthrough
Author:
2024-05-13 11:56:21
actics system introduction
Warpath has added a new system: Tactics. A new Tactics Sets button has been added in the upper right corner of the screen. Players can quickly use selected Tactics. There are a total of 3 Tactics Sets that can be switched. Each Tactics Set can equip 5 Tactics. Use 500 and 1000 gold to unlock Tactics Set 2 and Tactics Set 3 respectively. Each Tactic can only be assigned to one slot.
Through the new building: Military Academy, players can acquire Tactics through Tactical Simulation. Every 20 simulations guarantees at least one Epic or Legendary Tactic. If you acquire duplicate Tactic, it can be converted into Piece of the Tactic and used to upgrade the same Tactic.
Each Tactic can be upgraded. The condition for upgrading is to acquire enough Tactic Pieces. Every 10 Pieces of the same Tactic can be used to upgrade one time, for a total of 5 levels. Different Tactics have different attributes added by upgrading, some are Dmg Coefficient, and some are Duration.
Using Tactic costs Tactical Energy. The recovery time of Tactical Energy is 1 point/6s, and the upper limit is 150. All Tactics cost 100 Tactical Energy. That is to say, when the energy is full, after using a Tactic, it will take another 5 minutes to release the next Tactic.
If the Daily Missions Activity reaches 120 points, you can get a Simulation Coupon.
If your VIP level reaches Lvl 11, you can purchase Simulation Coupon. The price is 2.4 million Crude Oil, and the purchase is limited to 5 Coupons.
Completing side missions can acquire Simulation Coupon.
When using it, just click on different Units, and the Tactic will be released by different Units. The power of the Tactic is related to the currently selected Unit. For example, if you choose Attack Tactic, selecting a Howitzer to use is more powerful; if you choose Defense Tactic, selecting a Super Heavy Tank to gain a higher Shield Coefficient.
Attack Tactics are also affected by the officers in the battle. Buffs such as the officer's HP, Firepower, and restricted Passive Skills will all take effect. For example, Warrior WhizPassive Skill One Shot,One Kill, when the distance to the target enemy is 1 Grid Range, the Dmg will increase. If you select the Unit Warrior Whiz in the battle and use the Tactic when it is 1 Grid Range away from the enemy, and the Dmg of the Tactic will also increase.
Tactics have activation time. During this period, it will not enter the combat status until the skill drops.
Tactics Guide
Field Engineers and Special Reserve are Tactics that recruit Units of the Troop. They cannot be used during combat and need to be used after leaving the battle.
The skills will not recruit more units than a Troop’s Barracks Capacity allows and it will recruit units until the Troop is full.
The difference between the two Tactics is that Field Engineers will have a shortcut to directly select which unit to recruit, while Special Reserve have to click on the Unit that needs to be recruited.
If your Units are scattered in different places on the map, you can quickly locate your Units through Field Engineers shortcut option. But for Special Reserve, once enters the skill confirmation interface, you cannot change the Unit.
The release speed of Special Reserve is faster, because it only needs to be clicked once to confirm, while Field Engineers needs to first select the Unit, and then click again to confirm before it can be released.
Mobile Hospitals, Field Hospitals, and Emergency Medkit can also be used when being attacked. Destroyed Units cannot be restored HP, only injured Units can be restored HP. Therefore, the best time to use these Tactics is at the beginning of the battle.
Hi-Tech Materials andField Fortifications can also be used during battle. The final Shield Coefficient is determined based on the HP of the Unit after the Officer goes into battle. No matter how much HP is left of the Unit when it is used, the Shield Coefficient is calculated based on the full HP of the Unit.
Decoy Flares, all Fighter Planes can gain Shield. For players who mainly focus on the Air Force Troop, this Tactic must be equipped.
Airspace Control, when there is already an EM Interference within a certain range, neither the enemy nor friendly forces can use this Tactic again within this range.
Tactical Missiles, related to the HP of the Target Unit. The more HP the enemy has, the better the effect.
Decapitation, Rain of Apocalypse, Air Assault, Demolition Grenade, these Tactics are related to the selected Unit, so the higher the attack power of the Unit you choose to use, the better.
Demolition Barrage, Integrated Defense, Hedgehog Defense, these are Buffs Tactics that have a 50% upper limit. The Dmg Buff and Dmg Resist Buff of the opponent's Unit must also be calculated. Compared with other Tactics, the effect is difficult to say. Suitable for players who like to calculate numerical values
Banner of Unity, Creeping Barrage, and Ranged Strike are all Tactics that increase Firepower. Banner of Unity can increase Firepower within a 3-Grid range, whether it is friendly troops or your own troops. The disadvantage is that it lasts for only 2 minutes. Creeping Barrage, and Ranged Strike can only be used on one friendly Ground Force Troop, and Creeping Barrage can increase the Firepower more than Banner of Unity.
Elastic Defense, reduces the Enemy Troop’s Speed, the effect can be stacked.
Hybrid Armor and Reactive Armor can be used on a Ground Force Troop to increase Blast Dmg Resist. These Tactics must be used when attacking Howitzers.
Smoke Screen can be used against Shield Officers, so that the opponent cannot increase the Shield through tactical skills for a short period of time. It can also be used during a duel. A misfire in the early stage is basically equivalent to losing this round of duel.
Although EM Blast only reduces the Dmg of tactical skills by 30%, it has a 3-Grid range. All Units within the range will enjoy this. It is a must-have Tactic in team battles.
EM Interference is very effective to resist Dot Dmg of tactical skills, but it requires precise operation and the timing of using is also very important. If you use it well, it can create a great battle scene. This Tactic can be stacked, and the last used time is calculated as the starting time.
Extended Fortification, the Dmg Resist of the Wall is different from the Dmg Resist of the Unit. There is no upper limit, so stacking is still meaningful. It is recommended to use at defense key positions of the base.