This weeks developer
Author: 2024-10-11 10:44:07

Greetings Commanders, 🫡
This week's developer feedback is below here👇
S: Add option of resetting wrenches
A: We will add the unit preset feature in future updates (11.2 if possible), and this will let you reset wrenches along with other optimizations.
S: SF map needs to be refined, if enemies to left and right of you refuse to fight, it takes the fun out of the game. You are left to only farm for over a week and I don't think the developers intended this. This not only impacts on fighting machine results, but also other events and missions.
A: Thank you for your suggestion. The optimizations for the safe zone and SF map are being discussed.
S: An option to turn off base animations. I find that if a base has a special animation, it causes issues loading units and the base. Being able to toggle this off will help the game load on devices
A: Our tech team is checking it now. We will optimize it if it helps the game load.
S: Many alliances in SF experiencing not being able to complete kill missions because no one wants to fight. This map is a farmer's paradise.
A: We are discussing it now. Thank you for your patience.
S: 1000 damage to bases = 1 point in fighting machine
A: We are considering rewarding players who did base damage by giving them some special points (not fighting machine). We are also considering implementing a new points system where players can earn substantial rewards even if their alliance loses, as long as they make significant contributions, such as dealing damage to the base. This is intended to encourage players to actively participate in battles.
S: Remove raven charge against bases instead buffing the garrison(giving them instant hit) . It affects everyone. We know you can do it did it before by removing skill charge against bases, so how hard it is to block raven charge against base instead changing whole garrison rules.
A: There is indeed an option to prevent artillery from using ravens for charging, and we have considered this approach before. However, considering the current offensive and defensive environment of the conquest season, the bases of top players on the battlefield are too strong. Restricting the attackers from using ravens would alleviate issues in base to base scenarios, but it might also significantly impact the experience of ag attacking the base. Therefore, from a cautious standpoint, we have decided not to implement this modification.